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Procedural Shader Studies

Series of studies I did of various materials I thought looked interesting. Except for a detail texture on the copper render, all the textures are created with Blender's procedural texturing toolkit. Model is the 'Happy Buddha' from the Stanford scan library.

Anthony pilon happy buddha gold

Gold

Anthony pilon happy buddha wood

Light Wood

Anthony pilon happy buddha basalt

Basalt

Anthony pilon happy buddha copper

Copper

Anthony pilon happy buddha marble

Marble

Anthony pilon happy buddha pewter

Pewter

Anthony pilon happy buddha oldstone

Old Concrete

Anthony pilon happy buddha mahogany

Mahogany

Anthony pilon happy buddha bronze

Bronze

Anthony pilon happy buddha jade

Jade

Anthony pilon happy buddha graphite

Graphite

Anthony pilon happy buddha sulfur

Sulfur

Anthony pilon happy buddha silica2

Silica Quartz

Anthony pilon happy buddha coppersulfate

Copper Sulfate

Anthony pilon happy buddha phosphorous

Red Phosphorous

Anthony pilon happy buddha peridotite

Peridotite

Anthony pilon happy buddha granite

Granite

Anthony pilon happy buddha diorite

Diorite

Anthony pilon happy buddha sandstone

Sandstone

Anthony pilon happy buddha dolomite

Dolomite