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Half-Remembered World

In the caverns far below the earth, only old stories tell of an overworld. Anything who grows curious must be content with vague descriptions and the force of imagination.

I didn't have a clear goal when I started this one, it was more an excuse to dabble in brutalist architecture and glacial tundra landscapes, two things I've been wanting to try for a while. It was also a decent first test for the Rock and Grass Essentials, since grass at least is hard to find underground.

Anthony pilon forgotten world

The things that live on the surface obey no rhyme or reason

Post-process breakdown

Anthony pilon viewport

The big wireframes are volume scatter bounds to get the mist started. A few texture mapping empties are visible as well.

Anthony pilon clay

One thing I noticed from doing both hair strands (creature) and particle instances (grass) is that instances are significantly slower than strands in the viewport, but significantly faster in the render.

Anthony pilon testrender 02

This testrender paintover was about the only concept sketch I did on this scene, to establish the creature before making it in 3D.