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Lord of Oil

I didn't have a very strong idea about how the finished image would look, just the general idea of a statue standing watch over the top of an endless staircase.

Created with Blender and Photoshop, with the Substance suite for several textures. I used Painter's particle brush to flow oil over the statue mesh, rather than doing a full fluid simulation. The other oil drips in the scene were controlled by a camera projection mask, as each brick and flagstone is an instanced object.

Anthony pilon lord of oil

Finished render

Breakdown

Anthony pilon statue hall

Original concept

Anthony pilon viewport

Viewport capture. It looks different in the render because I used an equirectangular camera projection, which isn't supported in OpenGL viewports.

Anthony pilon ao

AO Pass