Installment 4 of my underworld creepy-crawlies. I love how ideas can take shape sometimes; this one started as just the image of a sneering creature asking riddles, perched above a long drop. Everything else gradually came out of that.
This is the first time I've groomed a full creature with hair, I wanted a stringy and patchy look that I couldn't find another way of doing. My favorite rock-with-mossy-particles environment is back again, though this time a lot of the denser moss is done with particle instances, rather than all hair strands. I generated several moss/lichen shapes with the sapling addon for Blender, and scattered them across the scene geometry.
A word to the wise, if you want to have responsive vertex painting, don't sculpt the entire scene as one dyntopo object. I like the look that it ultimately gave me to have a carved environment, but for future projects I'm going back to building it in pieces.