Lord of Oil

Anthony pilon lord of oil
Finished render
Anthony pilon statue hall
Original concept
Anthony pilon viewport
Viewport capture. It looks different in the render because I used an equirectangular camera projection, which isn't supported in OpenGL viewports.
Anthony pilon ao
AO Pass

I didn't have a very strong idea about how the finished image would look, just the general idea of a statue standing watch over the top of an endless staircase.

Created with Blender and Photoshop, with the Substance suite for several textures. I used Painter's particle brush to flow oil over the statue mesh, rather than doing a full fluid simulation. The other oil drips in the scene were controlled by a camera projection mask, as each brick and flagstone is an instanced object.